Assassin's Creed Shadows: Naoe or Yasuke for Your First Hours?
The two protagonists play like different games. Here is what each one is actually good at, and when switching is worth the walk back.
The two protagonists play like different games. Here is what each one is actually good at, and when switching is worth the walk back.
Which early Forza Horizon 6 cars are worth your first credits, and which ones only look fast on the stat bars.
Requiem lets you switch camera at any time. Here is what each view actually changes, and which one suits how you play.
Capcom's tightest survival horror in years. The camera options are a nice headline; the pacing and the encounter design are the actual achievement.
The best-driving Horizon in years, on a map that finally rewards precision over speed. The progression scaffolding around it is showing its age.
The stealth half is the best Assassin's Creed has played in a decade. The combat half is a competent action game bolted to it. Both are worth your time, but not for the same reasons.
Playground Games moves the Horizon Festival to Japan for its sixth entry, the setting the series' community has asked for the longest.
Requiem arrived with a camera toggle, a difficulty spread and one thing players immediately asked Capcom to look at.
Ubisoft's post-launch work on Shadows keeps circling back to the seasons — the one system that changes how the game is played rather than how much of it there is.
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